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    <title>atdan.net</title>
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    <id>http://www.atdan.net/</id>
    <updated>2012-02-05T07:45:56+01:00</updated>
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    <entry>
        <title>DNF THE official trailer - created</title>
        <link rel="alternate" type="text/html" href="http://www.atdan.net/blog/2011/04/26-dnf_the_official_trailer?rev=1303807510"/>
        <published>2011-04-26T10:45:10+01:00</published>
        <updated>2011-04-26T10:45:10+01:00</updated>
        <id>http://www.atdan.net/blog/2011/04/26-dnf_the_official_trailer?rev=1303807510</id>
        <author>
            <name>dan</name>
        </author>
        <summary>An official video trailer has been launched for the upcoming (we hope so) release of Duke Nukem Forever :

We can see in this video that the graphics engine seems quite nice and provide some great visual effects like Per-Pixel Lightning, Bump Mapping etc...</summary>
    </entry>
    <entry>
        <title>Quake2World alpha teaser - created</title>
        <link rel="alternate" type="text/html" href="http://www.atdan.net/blog/2011/04/24-quake2world_alpha_teaser?rev=1303636456"/>
        <published>2011-04-24T11:14:16+01:00</published>
        <updated>2011-04-24T11:14:16+01:00</updated>
        <id>http://www.atdan.net/blog/2011/04/24-quake2world_alpha_teaser?rev=1303636456</id>
        <author>
            <name>dan</name>
        </author>
        <summary>I didn't check it for a long time and was pleased to see that the Quake2World project is still alive and a whole lot of things have greatly evolved, turning the game into its first alpha preview. A small video has been made to show the engine capabilities and a quick view of the game itself, here it is:</summary>
    </entry>
    <entry>
        <title>a d . n - update DLFP RSS links</title>
        <link rel="alternate" type="text/html" href="http://www.atdan.net/start?rev=1298386878"/>
        <published>2011-02-22T16:01:18+01:00</published>
        <updated>2011-02-22T16:01:18+01:00</updated>
        <id>http://www.atdan.net/start?rev=1298386878</id>
        <author>
            <name>dan</name>
        </author>
        <summary>Latest Blog entries

Dernières news de DLFP

----------

----------
Dernières news de la French Frag Factory

----------

----------
Latest news from Breakdown | Quake3 Defrag Center
Activity of mQ3</summary>
    </entry>
    <entry>
        <title>Game Servers - add fastcaps server</title>
        <link rel="alternate" type="text/html" href="http://www.atdan.net/servers?rev=1289854590"/>
        <published>2010-11-15T21:56:30+01:00</published>
        <updated>2010-11-15T21:56:30+01:00</updated>
        <id>http://www.atdan.net/servers?rev=1289854590</id>
        <author>
            <name>dan</name>
        </author>
        <summary>vq3.atdan.net


cpm.atdan.net


fs.atdan.net


df.atdan.net:27961</summary>
    </entry>
    <entry>
        <title>cg_scoreboard.c - ajout desc. pour CG_DrawClientScore</title>
        <link rel="alternate" type="text/html" href="http://www.atdan.net/wiki/mq3/cg_scoreboard.c?rev=1288870313"/>
        <published>2010-11-04T12:31:53+01:00</published>
        <updated>2010-11-04T12:31:53+01:00</updated>
        <id>http://www.atdan.net/wiki/mq3/cg_scoreboard.c?rev=1288870313</id>
        <author>
            <name>dan</name>
        </author>
        <summary>Le fichier code/cgame/cg_scoreboard.c inclut les en-têtes suivantes :

	*  ”cg_local.h”


et définit les fonctions suivantes :


	*  
	*  
	*  
	*  
	*  
	*  

CG_DrawClientScore


static void
CG_DrawClientScore (int y, score_t * score, float *color, float fade, qboolean largeFormat)</summary>
    </entry>
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